module Base
{	
	item BMP-2_Front_Door2
    {	
		DisplayName = BMP-2 Front Door,
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		Type = Normal,
        VehicleType =   2,
        Icon	=	BMP-2_Front_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BMP-2_Front_Door,
		
    }
	model Item_BMP-2_Front_Door
	{
		mesh = Vehicles/BMP-2_Parts|Door_Front_Left,
	    texture = Vehicles/BMP-2_Green,
		scale = 0.0065,
	}
	
	item BMP-2_Rear_Hatch2
    {	
		DisplayName = BMP-2 Hatch,
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		Type = Normal,
        VehicleType =   2,
        Icon	=	BMP-2_Front_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BMP-2_Rear_Hatch,
		
    }
	model Item_BMP-2_Rear_Hatch
	{
		mesh = Vehicles/BMP-2_Parts|Door_Rear_L,
	    texture = Vehicles/BMP-2_Green,
		scale = 0.0065,
	}
	
	item BMP-2_Rear_Door2
    {	
		DisplayName = BMP-2 Rear Door,
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		Type = Normal,
        VehicleType =   2,
        Icon	=	BMP-2_Rear_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BMP-2_Rear_Door,
		
    }
	model Item_BMP-2_Rear_Door
	{
		mesh = Vehicles/BMP-2_Parts|Door_Back_L,
	    texture = Vehicles/BMP-2_Green,
		scale = 0.0065,
	}

	item BMP-2_Hood2
    {	
		DisplayName = BMP-2 Hood,
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type = Normal,
        VehicleType =   2,
        Icon	=	BMP-2_Hood,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BMP-2_Hood,
		
    }
	model Item_BMP-2_Hood
	{
		mesh = Vehicles/BMP-2_Parts|Engine_Door,
	    texture = Vehicles/BMP-2_Green,
		scale = 0.0065,
	}
	
	item BMP-2_Muffler2
    {	
		DisplayName = BMP-2 Muffler,
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		Type = Normal,
        VehicleType =   2,
        Icon	=	BMP-2_Muffer,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BMP-2_Muffler,
		
    }
	model Item_BMP-2_Muffler
	{
		mesh = Vehicles/BMP-2_Parts|BMP-2_Muffer,
	    texture = Vehicles/BMP-2_Green,
		scale = 0.0065,
	}	
}